Massive changes encourage players to train combat skills
Maximum life points will be raised by buy wow gold the armour you’re wearing, so life points will effectively increase by over 15 times of previous amounts for defensively geared players, with a 10 times increase for those equipped with offense in mind. Currently, a common source of disappointment is being killed very quickly in PvP with little chance to react. With larger life pool, players will be encouraged to think tactically rather than relying on lucky, big hits. Those players who truly master the new abilities, equipment rebalancing and target-strengths and weaknesses will find new rewards from the game not only in terms of fun, but also in treasure and progression. Players who master the system will have the best rates available through combat.
Naturally, there are several aspects of the game that need rebalancing in order to achieve this sense of reward. Things like healing via food have been modified to relate more to the new and increased life points of the player; potions and prayers are being modified to allow for high-level features in the future; and massive changes are being made to encourage players to train all combat skills, including the neglected defense skill. The action bar adding to the game allows the player to quickly access the features they want to use, rather than force them to navigate between tabs to find them. This means more time engaging with combat itself, not the interfaces that contain the right buttons.
Players will load the 12 slot action bar with all the abilities, potions, food, prayers, spells etc they want to, and have all the features they wish to use in one place. It’s really easy to set up your action bar and define your own hotkeys to access the bar, and once defined it can be locked, remaining the same until you decide to change it. Players will also have access to multiple action bars, so you can define your optimum setup for whatever situation you find yourself in, even outside of combat. The abilities adding give the player a wealth of choices to use in PvE and PvP combat, and the way those abilities relate to each other will bring a new sense of
The Dark Portal and the fall of Stormwind
King Llane, the noble monarch of Stormwind, cheap wow gold grew wary of the darkness which seemed to taint the spirit of his former friend. King Llane shared his concerns with Anduin Lothar, the last descendent of the Arathi bloodline, whom he named his lieutenant-at-arms. Even so, neither man could have imagined that Medivh’s slow descent into madness would bring about the horrors that were to come. As a final incentive, Sargeras promised to bestow great power upon Gul’dan if he agreed to lead the Horde to Azeroth. Through Medivh, Sargeras told the warlock that he could become a living god if he found the undersea tomb where the Guardian Aegwynn had placed Sargeras’ crippled body nearly a thousand years before.
Gul’dan agreed and decided that once the denizens of Azeroth were beaten, he would find the legendary tomb and claim his reward. Assured that the Horde would serve his purposes, Sargeras ordered the invasion to begin. Through a joint effort, Medivh and the warlocks of the Shadow Council opened the dimensional gateway known as the Dark Portal. This portal bridged the distance between Azeroth and Draenor, and it was large enough that armies might pass through it. Gul’dan dispatched orc scouts through the portal to survey the lands which they would conquer. The returning scouts assured the Shadow Council that the world of Azeroth was ripe for the taking.
Still convinced that Gul’dan’s corruption would destroy his people, Durotan spoke out against the warlocks once more. The brave warrior claimed that warlocks were destroying the purity of the orcish spirit and that this reckless invasion would be their doom. Gul’dan, unable to risk killing such a popular hero, was forced to exile Durotan and his Frostwolf Clan into the far reaches of this new world. After the exiled Frostwolves charged through the portal, only a few orc clans followed. These orcs quickly set up a base of operations within the Black Morass, a dark and swampy area far to the east of thekingdomofStormwind.
The game developers also be releasing two new, exciting Fremennik Sagas. The first carries on from where Thok and Marmaros’s adventures in Daemonheim left off. Thok’s left his favourite sword lodged in the face of a bony bad-guy. To make matters worse, he’s just been challenged by Marmaros to a battle of brawn, with kill-counts the deciding factor. Step into Thok’s boots and battle your way through the dungeon fists-first, meeting old friends and enemies on your quest to prove Thok the best brother. The second saga follows the mysterious Moia as she infiltrates Daemonheim in search of the elusive “Bill”. You’ll use her unique powers to masquerade as dungeon denizens, from a necrolord to an honest-hearted mercenary captain, and to delve deep into the secrets of Daemonheim’s origins.